Toronto engines are up and running!

hodiniengine

Side Effects Software‘s own Ken Xu and Damian Campeanu spoke about “Going Procedural” with the Houdini Engine at their downtown facilities in Toronto.  Thank you for your hospitality and taking the Toronto ACM SIGGRAPH Chapter on an exploration of the new Houdini AR app, which lets you view and control 3D assets using augmented reality. Side Effects assets of SPACESHIPS, BUILDINGS, TORCHES and TERRAIN were explored in 3D, provided on coasters.

This app uses 3D smart assets created in Houdini which are then loaded into the Houdini Engine inside the Unity game engine. Ken and Damian’s presentation showed the Toronto Chapter how the Houdini Engine can be used to enhance game development and content creation apps.  Houdini Engine plug-ins for Autodesk Maya and Unity are currently available to computer graphics artists for free during an experimental testing period
at http://labs.sidefx.com.

The Toronto ACM SIGGRAPH Chapter guests downloaded the app and then pointed their cameras at the coaster icon, revealing a 3D asset in a camera view which could be manipulated and controlled!

If you missed this Houdini Augmented Reality event and want to check out the latest from Side Effects Software – You can print out any of the Houdini Coasters by visiting http://houdiniAR.sidefx.com.

Check out photos from tonight’s event on the Toronto ACM SIGGRAPH Chapter’s Facebook page & keep updated by following us on Twitter.

Thank you SIDE EFFECTS for hosting, our members for coming, and  looking forward to seeing everyone at the next chapter event!!


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